(Click the Images below to navigate to the corresponding section)
Artbook |
3D Modeling |
Located here is my concept art and paintings that I created through the use of a Wacom tablet within PhotoShop. I practice daily, and this area is a continual work in progress.
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In this 3D modeling section you will find character models that I built within Maya and 3ds Max. The textures are then created through utilization of Mudbox and PhotoShop.
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Unreal Engine 4 Projects |
Graphic Design |
During my time at the Art Institute, I worked alone, and as a team; on multiple gaming projects utilizing the Unreal Engine. The goal was always the same. Great & fun games for everyone. I developed CyberNetika 2200, and Space Wolf by myself, and served as design lead for Fairy Tale.
I was responsible for building both levels, and for the Blueprints used for all of the game mechanics, as well as the game/technical design documents. |
While creating projects and completing assignments at the art institute, I was required to create my own stories, characters, and worlds. To that end, I designed character sprites, levels, magazines, game proposal's, screenshots, layout screens; and countless other assets related to the graphic design field. Located below is a sampling of my design work for these projects.
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